woot games
Dec. 29th, 2005 04:23 pmmy last couple of days have been game-eriffic, involving Carcassonne, Shadows over Camelot, Medici, and Civ4 :)
Carcassonne is a quasi-co-operative game that involves placing tiles that represent cities and roads and stuff and getting points depending on how well you've laid stake to said roads/cities/other terrain features. It has a lot of randomness in it compared to most other games but thats all to the good really, i doubt it would be half as fun otherwise
Medici is a nice simple game involving buying goods to take home on your ship. Having large quantities of goods give you bonus points, however each good also has a random value between 0 and 5 which creates an alternate method of gaining points, by racking up a large value on your ship by the end of the round.
Shadows over Camelot is a co-operative game where each player represents a knight of the Round Table. The players must complete enough quests before evil triumphs. Additionally one of the knights may secretly be a traitor, which makes the game a whole lot harder, since once the traitor is revealed they start actively working against the other players and they have a huge effect on the game.
Lastly, Civ4... Matt and i lanned it up while playing for the first time. It is teh awesome in so many ways. Almost everything that i found annoying about Civ2 is gone, and some of the features of Civ3 were brought over as well but again, without the annoying-ness. For example, the governmental system has been totally revamped. Now, instead of choosing from democracy/communism et al, you can choose from many different policies for each aspect of your society. So you could have freedom of religion while having all goods owned by the state and instituting slavery, if you so chose.
The only bad thing about Civ4 that we discovered is that combat seems to be handled badly. It was quite common for both of us to receive alerts that our units had been attacked by the enemy, but not actually be able to see where this occurred, and in one case, that Matt was about to lose a city to slow-moving catapult units that he just didn't see.
Carcassonne is a quasi-co-operative game that involves placing tiles that represent cities and roads and stuff and getting points depending on how well you've laid stake to said roads/cities/other terrain features. It has a lot of randomness in it compared to most other games but thats all to the good really, i doubt it would be half as fun otherwise
Medici is a nice simple game involving buying goods to take home on your ship. Having large quantities of goods give you bonus points, however each good also has a random value between 0 and 5 which creates an alternate method of gaining points, by racking up a large value on your ship by the end of the round.
Shadows over Camelot is a co-operative game where each player represents a knight of the Round Table. The players must complete enough quests before evil triumphs. Additionally one of the knights may secretly be a traitor, which makes the game a whole lot harder, since once the traitor is revealed they start actively working against the other players and they have a huge effect on the game.
Lastly, Civ4... Matt and i lanned it up while playing for the first time. It is teh awesome in so many ways. Almost everything that i found annoying about Civ2 is gone, and some of the features of Civ3 were brought over as well but again, without the annoying-ness. For example, the governmental system has been totally revamped. Now, instead of choosing from democracy/communism et al, you can choose from many different policies for each aspect of your society. So you could have freedom of religion while having all goods owned by the state and instituting slavery, if you so chose.
The only bad thing about Civ4 that we discovered is that combat seems to be handled badly. It was quite common for both of us to receive alerts that our units had been attacked by the enemy, but not actually be able to see where this occurred, and in one case, that Matt was about to lose a city to slow-moving catapult units that he just didn't see.